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A member registered Dec 03, 2018

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I've seen this game from the very beginning and it has grown so much.   I've been playing and testing for some years now and Mith has put in a ton of work.  It really has that Final Fantasy XI feeling.  Important characters and zones, especially the major city maps, are all nailed down in this 2d rendition of FFXI.  

The job system is very balanced as every combination I've used so far has been successful.  While combat is standard fare for an rpg, it stays lively with the ctb system and phases of bosses.    Unlocking new jobs in the later game allow for new skills to be constantly  entertaining.

If you ever played FFXI, you will feel right at home with this game.  

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I will be playing each game a minimum of 2 Hours or until I complete it thus meaning the schedule could potentially move forward some.  The 2 hours is so I can see as much as possible to not only get a strong sense of the game and the systems, but to also be able to appreciate all of your hard work.  I will attempt to reach the end of the game so I can judge the story in its entirety.

I will also download the hotfixes and judge with them applied.  If my times conflict with Studio Blue, be sure to prioritize watching Studio  Blue over me.  All my playthru’s of the jam games will be uploaded to my youtube and available to watch as VODs on Twitch.

 

Wednesday 9/16  6:00PM EST – 12:00AM EST

The Strongest Mage Knight of Terra

Inner Sanctum

Fate of Another

 

Thursday 9/17  6:00PM EST – 10:00 PM EST

School Boss

MZ Love Story

 

Monday 9/21 6:00PM EST – 12:00AM EST 

Magnum Rider Z

The Heist of Cardell Castle

A Tale of Eggs and Pigs


Wednesday 9/23 6:00PM EST – 12:00AM EST

CrossingTales

Atlantis Lost

All For Her

 

Thursday 9/24 6:00PM EST – 10:00PM EST

Magical Girl Priscilla

Hero’s Way

 

*Receptivity, On That Day, A Heart Ever Wandering, The Dreamchaser, and Don’t Kill the CEO will be used to fill in extra time if I finish games early, or will be streamed on either Saturday 9/19 or Saturday 9/26 depending on real life stuff that is currently pending.*  I’m sorry to these devs that time can not be given with more notice, but fear not, even if I can not stream some games, all will be played and given a fair shake and as noted above, the play throughs will be on youtube for you to watch and understand my pros and cons.


Thank you Devs for participating and creating games for this jam, thank you Studio Blue for hosting it and allowing me to be a judge.

Good luck everyone!


-HR

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I gave it a play and I was kind of disappointed with the balance.  It seemed like the monsters scaled with the player, which is fine but they were very powerful.  Maybe it was the character I ended up getting from the initial choice sequence (which was very cool by the way) but my guy seemed to have very little defense and negligible attack stats, even after purchasing the best possible gear.  

Also, the encounter rate was WAY too high.  For a puzzle based dungeon, I really don't like taking two steps and encountering a monster.

I will say, the attention to detail with the Egyptian mythos was spot on, and the mapping and art were both excellent.  Sound fit well and helped with the atmosphere.

Most of the puzzles in the dungeon were fine, although I encountered one in The Temple of Isis that was basically just guessing which switches to pull and while a trial and error method wouldn't be a problem in itself, the aforementioned encounter rate really made that floor of the Isis dungeon feel like a chore.

My suggestion is to alter the encounter rate and work on balancing the fights a little bit more.  Also, perhaps after each dungeon is cleared, perhaps offer a story moment, even if it is small so the game doesn't feel just like a crawler.

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The language barrier was really tough to get through as I couldn't figure out how to get off the motorcycle or where I had to go really.  I saw that there were the quest markers on the map when in the city but I quite honestly had no idea what was going on.

That being said, I see a lot of potential in the SRPG style of combat there were quite a few skills to use and summoning cats is always a plus.

The art and music were both gorgeous and seemed to fit well together.  Curious to see how far this game comes along but the issue of language was hard for me to get past.

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Great artwork and intriguing story. 

While the puzzle, for the most part, were easy enough, not being able to grab extra orbs or energy at certain spots was kind of bummer, mostly because I'm terrible at puzzle games.

However, save spots were frequent enough to where I could save scum when I royally screwed up on the robot "boss fight."

Music and tone fit really well, and I'm curious to see what happens with Aysel and if we ever get to liberate the other Astrals and potentially destroy Harbor.

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A game with so much character.  The custom sprites and ridiculous personalities come together in way that causes this game to just ooze charm.

While the combat is simple, it is layered enough to make interesting combos and it also allows for strategy to smash bosses.  Funny dialogue and humorous villains and allies make this game a riot to play.   Also, every song is a serious bop and or jam and I couldn't stop nodding along to the tunes.

As with other games from Atlas, optional choices allow for some variance in the outcome of the story and they never disappoint.  

Don't forget to try the Nuke Item, it is crazy powerful.  

All in all, this game is a short story masterpiece, definitely give it a play.  

5/5 from me!